Welcome to School Zone's Alphabet & Numbers 1-100 Flash Action Software!
     
 
In this Read Me document, you will find the following:
     
Age Level Ages 3 and Up
 
Educational Goal:  To teach and practice alphabet and numbers skills through interactive software.
 
Educational Skills: 
  • Uppercase Letters
  • Lowercase Letters
  • Beginning Sounds
  • Letter Sequence
  • Numbers 1-100
  • Counting
  • Number Words
  • Number Sequence
  • Listening Skills
 
Key Features: 
    • School Zone Interactive software keeps children actively engaged.
    • Educators developed this electronic drilling software; it contains the most current and essential skills, content and approaches.
  
Additional Features: 
    • Learning is reinforced with audio rewards.
    • Simple program design allows children to work independently.
    • Audio and visual feedback indicates if an answer is correct or incorrect.
    • Alphabet and Number Charts help children identify letters and numbers.
    • Coloring screens reinforce letter and number concepts.
 
General Directions for the Activities and Software: 
This software uses a variety of methods to review, teach, and reinforce basic alphabet and numbers skills. The goal is to answer all of the questions correctly during each game. A player can exit at any time.
  1. Beginning Alphabet & Numbers 1-100:
  When the software begins, type your name and click 'OK'. Click the orange giraffe to play Numbers 1-100. Click the purple dinosaur to play Alphabet.
  2. Help: 
  Click the '?' button to hear how to play the activity on each screen.
  3. Completing Alphabet & Numbers 1-100
  To exit the program, click the blue exit arrow button.
 
Numbers 1-100: 
  1. Beginning Numbers 1-100: 
  Click '1', '2', or '3' at the bottom right of the screen to select the type of questions. Answer all of the questions correctly and you will automatically be advanced to the next section. You can change question groups at any time by clicking a different number. Click the green arrow to return to the main screen. Then click the blue arrow to exit the program.
  2. Question Group 1: 
  Click '1' to match a number to a number or a number to a number word. The large area on the right will show a number. Click the number that matches. The large area on the right can also show a question mark. A number word is read aloud. Click the number that matches the number word. To hear the number word again, move the cursor over the question mark.
  3. Question Group 2: 
  Click '2' to match groups of objects to a number. Count the number of objects in the large area on the right. Click the number that matches.
  4. Question Group 3: 
  If you click '3', you will practice a mix of questions. In addition to the questions from groups 1 and 2, some questions ask players to find which number belongs in a sequence. Two numbers are shown in the large area on the right, with a blank line to indicate the missing number. Click the correct number to complete the sequence.
  5. Instant Feedback: 
  The program automatically tells the player if the answer was correct or incorrect. In addition to audio responses, the spots on the giraffe’s back keep a record of correct and incorrect answers. Each correct answer highlights a spot. Incorrect answers make the spot turn darker.
  6. Levels: 
  Numbers 1-100 has five levels. A sliding lever at the top of the screen indicates the level. Click the button to another notch to change the level. Level 1 covers the numbers 1-20, level 2 covers 20-40, level 3 covers 40-60, level 4 covers 60-80, and level 5 covers 80-100.
  7. Number Chart: 
  Click the '123' button at the top right to go to the Number Chart. Place the cursor over a number to hear it read aloud. The number word and a group of objects will appear at the left. Click the printer to print the Number Chart for reference and practice. Click the green arrow to return to the Numbers 1-100 game.
  8. Coloring Screens: 
  Click the '123' button to go to the Number Chart, and then click the crayon to go to the coloring screens. Click the green arrows at the bottom of the screen to scroll through the 26 screens. Click a color at the bottom of the screen. Then click a section of the coloring screen to fill with the color. Click the section again to remove the color. Click the printer to print the coloring screen. To exit, click the orange arrow, and then click the green arrow on the Number Chart to return to the Numbers 1-100 game.
 
Alphabet: 
  1. Beginning Alphabet: 
  Click '1', '2', or '3' at the bottom right of the screen to select the type of questions. Answer all of the questions correctly and you will automatically be advanced to the next section. You can change question groups at any time by clicking a different number. Click the green arrow to return to the main screen. Then click the blue arrow to exit the program.
  2. Question Group 1: 
  Click '1' to match an uppercase letter to a lowercase letter. The large area on the right will show a letter. Click the corresponding letter. The large area on the right can also show a question mark. A letter is read aloud. Click the letter that matches the letter that was heard. To hear the letter again, move the cursor over the question mark.
  3. Question Group 2: 
  Click '2' to match a letter to a picture word that begins with that letter sound. To hear each picture word, place your cursor over the picture. Click the letter that begins the picture word on the right.
  4. Question Group 3: 
  If you click '3', you will practice a mix of questions. In addition to the questions from groups 1 and 2, some questions ask players to match two pictures that begin with the same letter sound. To hear each picture word, place your cursor over the picture. Click the picture that begins with the same sound as the large picture on the right.
  5. Instant Feedback: 
  The program automatically tells the player if the answer was correct or incorrect. In addition to audio responses, the scales on the dinosaur’s back keep a record of correct and incorrect answers. Each correct answer highlights a scale. Incorrect answers make the scale turn darker.
  6. Alphabet Chart: 
  Click the abc button at the top right to go to the Alphabet Chart. Place the cursor over a letter to hear it read aloud. The uppercase and lowercase letter will appear at the left. Two to three words and pictures that begin with the letter will also appear on the left. The words will be read aloud. Click the printer to print the Alphabet Chart for reference and practice. Click the purple arrow to return to the Alphabet game.
  7. Coloring Screens: 
  Click the abc button to go to the Alphabet Chart, and then click the crayon to go to the coloring screens. Click the green arrows at the bottom of the screen to scroll through the 26 screens. Click a color at the bottom of the screen. Then click a section of the coloring screen to fill with the color. Click the section again to remove the color. Click the printer to print the coloring screen. To exit, click the purple arrow, and then click the purple arrow on the Alphabet Chart to return to the Alphabet game.
 
Technical Support:
  If you experience problems using this software, you can e-mail us at support@schoolzone.com or call us at 1-616-846-9601.

Support Hours:
Monday through Thursday 8:00 a.m.-5:00 p.m. EST
Friday 8:00 a.m.-4:30 p.m. EST

Additional support is always available online at: www.schoolzone.com/support

Please have the following information available for technical support:
 
  • Operating system
  • CPU type and speed
  • Amount of RAM
  • Available hard drive space
  • CD-ROM speed
 
Minimum System Requirements:
  Windows® 7, Vista, XP SP3
    Pentium® III 1GHz (or equivalent)
    1GB of RAM
    800x600 32-bit color video
    16-bit sound card
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
  Mac® OSX 10.9, 10.8, 10.7.5, 10.6.8
    Intel Processor
    1GB of RAM
    800x600 32-bit color video
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
 
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