Welcome to School Zone's Alphabet On-Track Software! | |||
In this Read Me document, you will find the following: | |||
Age Level: Ages 4-5 | |||
Educational Goal: | |||
To teach and practice alphabet skills through interactive software that appeals to a variety of learning styles. | |||
Educational Skills: | |||
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Key Features: | |||
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Additional Features: | |||
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Play Summary: | |||
Alphabet uses a variety of methods to review, teach, and reinforce alphabet letters and letter sounds, which are important skills for reading and spelling. The goal is to complete all of the pages correctly. Once this is accomplished, the user can print a personalized certificate of completion. After every two screens, the user is rewarded with a game. Progress reports and footprints at the bottom of each screen track the user’s progress. A green footprint indicates correct screens, and a red footprint indicates screens with incorrect answers. A user may quit Alphabet at any time and return later. By using the same user name, the software retains that user’s progress. The software randomly shuffles the activities and exercises for each new user. | |||
Some Things to Remember: | |||
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Directions for the Activities and Software: | |||
1. Introduction: | |||
Ollie Gator will tell you how to start play. Type your name in the box, then click the toucan. A help movie will explain how to use the program. Click to stop the movie and move to the first activity. | |||
2. Activities: | |||
A voice will read the directions for each screen. If you need to hear the directions again, click any word in the directions. Place the cursor on the answer, and then click once to select the answer. If you change your mind, click on another answer. To select more than one item, place the cursor on each item and click one at a time. To move items, letters, or words, place the cursor over the item to be moved. Click the mouse button and drag the letter or word to its proper position. Click again to release it. To color a shape, first click the color you want to use. Place the cursor over the area to be colored and click to release the color. | |||
3. Moving Between Pages: | |||
After completing a page, click the toucan. Correct exercises will be marked with a star. Incorrect exercises will be marked with a red check. By clicking the toucan, you will move to the next page. You can choose a page by clicking on the footprints at the bottom of the screen. A red footprint indicates that you need to correct exercises on that page. A green footprint indicates a completed, correct page. You can return to a page at any time by clicking on that page’s footprint. Place your cursor over a footprint to see the page number. Click the stop sign to exit the program. | |||
4. Alphabet Chart: | |||
Click on the tab to go to the Alphabet Chart. If you want to hear the letter and its sound, place your cursor over the letter. Click the toucan to leave. | |||
5. Printing Pages: | |||
A picture of a printer on the screen indicates that this page can be printed. Click the printer to print the page. | |||
6. Completing Alphabet: | |||
To exit the program, click the stop sign. To print your progress report, click the certificate. If you have not completed the program, you can continue play by clicking the picture of a workbook page. Once you exit and restart the program, you will automatically be taken back to the pages with incorrect answers. You can also go back and correct your work by clicking the check mark on the exit screen. If you have completed the program and all of the answers are correct, you can click the ribbon to print a certificate of completion. Or, you can choose to play a game by clicking the toucan with a dice and playing pieces. You can start over by clicking the blue arrow. | |||
Directions for the Games: | |||
1. Garden Gobble: | |||
Some pesky bugs are trying to eat all of the food in rabbit’s garden. Move your cursor over a bug and then click on it. You have three tries to stop the bugs before they eat all of the vegetables. Click to start. | |||
2. Helicopter Drop: | |||
Fly the helicopter to the pirate’s island without running into any clouds. Hold the mouse button down to back up. You have three chances to land the helicopter on the X. Click to start. | |||
3. Deli Delivery: | |||
Follow the menu to make a scrumptious sandwich. Move your mouse to position the bread to catch the food. You have three chances to make the sandwich on the menu. Click to start. | |||
Technical Support: | |||
If you experience problems using this software, you can e-mail us at support@schoolzone.com or call us at 1-616-846-9601. Support Hours: Monday through Thursday 8:00 a.m.-5:00 p.m. EST Friday 8:00 a.m.-4:30 p.m. EST Additional support is always available online at: www.schoolzone.com/support Please have the following information available for technical support: |
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Minimum System Requirements: | |||
Windows® 7, Vista, XP SP3 | |||
Pentium® III 1GHz (or equivalent) | |||
1GB of RAM | |||
800x600 32-bit color video | |||
16-bit sound card | |||
700MB of available disk space | |||
CD-ROM or DVD-ROM drive | |||
Mac® OSX 10.5, 10.4.11, 10.3.9 | |||
Power PC™ G4 933MHz (or equivalent) | |||
256MB of RAM | |||
800x600 32-bit color video | |||
700MB of available disk space | |||
CD-ROM or DVD-ROM drive | |||
Copyright © 2011 SCHOOL ZONE PUBLISHING COMPANY All Rights Reserved. | |||
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium is a registered trademark of Intel Corporation in the U.S. and other countries. | |||