Welcome to School Zone's Time, Money & Fractions On-Track Software!
     
In this Read Me document, you will find the following:
 
Age Level:  Ages 5-7
 
Educational Goal:
To teach and practice time, money, and fraction skills through interactive software that appeals to a variety of learning styles.
 
Educational Skills:
  • Telling Time
  • Setting Clocks
  • Counting Coins
  • Congruent Shapes
  • Parts of Groups
 
Key Features:
    • School Zone Interactive software keeps children actively engaged.
    • Educators developed this electronic workbook; it contains the most current and essential skills, content and approaches.
  
Additional Features:
    • Learning is reinforced with audio and animated rewards.
    • Simple program design allows children to work independently.
    • Fun games are rewarded after every two screens.
    • New questions and activities are generated.
    • Instructions for each page are read aloud.
    • The answers are marked as correct or incorrect.
    • The program saves the progress of each user.
    • Personalized progress reports and reward certificates are available.
    • This electronic workbook has printable pages for off-screen practice.
 
Play Summary:  
  Time, Money & Fractions uses a variety of methods to review, teach, and reinforce time, money and fraction skills. The goal is to complete all of the pages correctly. Once this is accomplished, the user can print a personalized certificate of completion. After every two screens, the user is rewarded with a game. The user’s accomplishments can be tracked with progress reports as well as red and green horseshoes at the bottom of each screen. Green horseshoes indicate completed screens with correct answers, and red horseshoes indicate attempted screens with incorrect answers. A user may quit Time, Money & Fractions at any time and return later. By using the same user name, the software retains that user’s progress. The software randomly shuffles the activities and exercises for each new user.
 
Some Things to Remember:
    • A horse appears at the lower right-hand corner of each activity screen. Click the horse to end what you are currently doing, correct your work, and then go to the next page or activity.
    • A stop sign icon appears at the lower left-hand corner of each activity screen. Click the stop sign to end what you are currently doing and go to the exit menu, where you can print a progress report or exit the program. Click the blue arrow on the exit screen to shuffle the exercises and start the program over.
    • The horseshoes at the bottom of the screen show which pages are correct, which pages need corrections, and which pages you have not attempted.
    • When the directions instruct you to “click,” that means you should press your mouse button one time.
 
Directions for the Activities and Software:  
  1. Introduction: 
  Ollie Gator will tell you how to start play. Type your name in the box, and then click the horse. A help movie will explain how to use the program. Click to stop the movie and move to the first activity.
  2. Activities:
  A voice will read the directions for each screen. If you need to hear the directions again, click any word in the directions. To select an answer, place your cursor on it and click once. If you change your mind, click on the answer to de-select it. To select more than one item, place the cursor on each item and click one at a time. A blinking line in an answer box means that you should type the answer, and then press the <enter> or <return> key. Type a number answer from left to right, from the greatest to the least place value. To move a coin, fraction, or time, place the cursor over the item to be moved and click on it. Move your mouse to place it to the proper position. Click again to release it. To set a clock, click the arrows to move the hands. Both the hour hand and the minute hand have two arrows to move the hands forward or back.
  3. Moving Between Pages: 
  After completing a page, click the horse. Correct exercises will be marked with a star. Incorrect exercises will be marked with a red check. By clicking the horse, you will move to the next incomplete page. You can choose a page by clicking on a horseshoe at the bottom of the screen. A red horseshoe indicates that you need to correct exercises on that page. A green horseshoe indicates a completed, correct page. You can return to a page at any time by clicking on that page’s horseshoe. Place your cursor over a horseshoe to see the page number. Click the stop sign to exit the workbook.
  4. Money Practice: 
  To open the Money Practice screen, click the money button at the top left of the screen. Use the Money Practice to add coins. When coins are placed in the bank, the total amount will appear on the screen and will be read aloud. To move coins into the bank, click on the coin. Then move your mouse over the bank. Click to release the coin. To remove a coin from the bank, click on it, then move your mouse to the box of coins on the right. Click to release the coin. Click the horse to exit.
  5. Time Practice: 
  To open the Time Practice screen, click the clock button at the top left of the screen. Use the Time Practice to read a clock. Click the arrow on the left to change the hour. Click the arrow on the right to change the minutes. The time appears on the screen and is read aloud. Click the horse to exit.
  6. Fractions Practice: 
  To open the Fractions Practice screen, click the fraction button at the top left of the screen. Use the Fractions Practice to identify fractions. Click the top arrows to change the number of shaded sections (the numerator). Click the bottom right and left arrows to change the total number of sections (the denominator). Click the horse to exit.
  7. Printing Pages: 
  A picture of a printer at the left of the screen indicates that you can print a page with exercises related to the current screen. Click on the printer to print the page.
  8. Completing Time, Money & Fractions
  To exit the program, click the stop sign. To print your progress report, click the certificate. If you have not completed the program, you can continue play by clicking the arrow pointing to the workbook page. Once you exit and restart the program, you will automatically be taken back to the page you left. You can also go back and correct your work by clicking a red horseshoe or clicking the check mark on the exit screen. If you have completed the program and all of the answers are correct, you can click the picture of a certificate with a ribbon to print a certificate of completion. Or, you can choose to play a game by clicking the game pieces. You can start over by clicking the blue arrow.
 
Directions for the Games:  
  1. Racetrack Rally: 
  How fast can you go? Race your car around the track as fast as you can without spinning out. You have three chances to get your best time. Hold down the mouse button or trackball to go faster. Release the button to go slower. If you go through an oil slick too fast, you will spin out. If you spin out three times you are disqualified. You can change racetracks before you start a game by clicking on the buttons at the bottom of the screen. Click the racetrack to start. 
  2. Barnyard Shuffle: 
  Your cow is the one with brown spots. Try to hit the disc into the black-and-white cow’s goal before it is hit into yours. Use your mouse or trackball to move your cow. You have three chances to win. Click to start.
  3. Mighty Melon Mice: 
  Watch out for the falling seeds! How many watermelon seeds can you catch in the bowl? The game is over if you drop a seed or when the mouse finishes eating the watermelon. Move your mouse or trackball to move the bowl. You have three chances to catch as many seeds as you can. Click to start.
 
 
Technical Support:
  If you experience problems using this software, you can e-mail us at support@schoolzone.com or call us at 1-616-846-9601.

Support Hours:
Monday through Thursday 8:00 a.m.-5:00 p.m. EST
Friday 8:00 a.m.-4:30 p.m. EST

Additional support is always available online at: www.schoolzone.com/support

Please have the following information available for technical support:
 
  • Operating system
  • CPU type and speed
  • Amount of RAM
  • Available hard drive space
  • CD-ROM speed
 
Minimum System Requirements:
  Windows® Vista, XP, 2000
    Pentium® III 1GHz (or equivalent)
    256MB of RAM
    800x600 32-bit color video
    16-bit sound card
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
  Mac® OSX 10.5, 10.4.11, 10.3.9
    Power PC™ G4 933MHz (or equivalent)
    256MB of RAM
    800x600 32-bit color video
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
 
Copyright © 2008 SCHOOL ZONE PUBLISHING COMPANY All Rights Reserved.
 
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Macintosh, and Mac OS are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. PowerPC is a trademark of International Business Machines Corporation. Pentium is a registered trademark of Intel Corporation in the U.S. and other countries.