Welcome to School Zone's Transition Math K-1 On-Track Software!
     
 
In this Read Me document, you will find the following:
 
Age Level: Ages 4-6
 
Educational Goal:
To teach and practice kindergarten to first-grade math skills through interactive software that appeals to a variety of learning styles.
 
Educational Skills:
  • Visual Discrimination
  • Identifying Shapes
  • Sequencing
  • Patterning
  • Telling Time
 
Key Features:
    • School Zone Interactive software keeps children actively engaged.
    • Educators developed this electronic workbook; it contains the most current and essential skills, content and approaches.
  
Additional Features:
    • Learning is reinforced with audio and animated rewards.
    • Simple program design allows children to work independently.
    • Fun games are rewarded after every two screens.
    • New questions and activities are generated.
    • Instructions for each page are read aloud.
    • The answers are marked as correct or incorrect.
    • The program saves the progress of each user.
    • Personalized progress reports and reward certificates are available.
    • This electronic workbook has printable pages for off-screen practice.
 
Play Summary:  
  Transition Math uses a variety of methods to review, teach, and reinforce beginning math skills. The goal is to complete all of the pages correctly. Once this is accomplished, the user can print a personalized certificate of completion. After every two pages, the user is rewarded with a game. Progress reports and shoes at the bottom of each screen track the user’s progress. A green shoe indicates correct screens, and a red shoe indicates screens with incorrect answers. A player may quit Transition Math at any time and return later. By using the same user name, the software retains that player’s progress. The software randomly shuffles the activities and exercises for each new user.
 
Some Things to Remember:
    • The green arrow will end what you are currently doing, correct your work, and then take you to the next page or activity.
    • The stop sign will end what you are currently doing and take you to the exit menu, where you can print a progress report or exit the program. The orange arrow on the exit screen will start Transition Math over.
    • The shoes at the bottom of the screen show you which pages are correct, which pages need corrections, and which pages you have not attempted.
    • When the directions instruct you to “click,” that means you should press your mouse button one time.
 
Directions for the Activities and Software:  
  1. Introduction: 
  The alligator will tell you how to start play. Type your name in the box, then click the green arrow.
  2. Activities:
  A voice will read the directions for each screen. If you need to hear the directions again, click on any word in the directions. Place the cursor on the answer, and then click once to select it. To select more than one item, place the cursor on each item and click one at a time. To move numbers or items, place the cursor over the number or item to be moved. Click the mouse button and move it to the proper position. Click again to release it. To complete a dot-to-dot, click each dot in order. To change the time on clocks, click on the button next to a clock to move the hour hand.
  3. Moving Between Pages: 
  After completing a page, click the green arrow. Correct exercises will be marked with a star. Incorrect exercises will be marked with a red check. By clicking the green arrow, you will move to the next page whether you have completed it or not. You can choose a page by clicking the shoes at the bottom of the screen. A red shoe indicates that you need to correct exercises on that page. A green shoe indicates a completed, correct page. You can return to a page at any time by clicking that page’s shoe. Place your cursor over a shoe to see the page number. Click the stop sign to exit the program.
  4. Printing Pages: 
  A picture of a printer on the screen indicates that this page can be printed. Click the printer to print the page.
  5. Completing Transition Math
  To exit the program, click the stop sign. To print your progress report, click the picture of the certificate. You can continue play by clicking the check mark. If you have completed the program and all of the answers are correct, you can click the purple ribbon to print a certificate of completion. Or, you may choose to play a game by clicking the shoes playing ball. You can start over by clicking the orange arrow.
 
Directions for the Games:  
  1. Froggy Food: 
  How many bugs can the frog eat? Move your mouse to move the frog and click to catch a bug with the frog’s tongue. If you hit a bird, you lose a turn. You have three chances to eat as many bugs as you can. Click to start.
  2. Fan Fare: 
  Use the fan to blow the objects into the right basket. If you let one drop, you lose a turn. You have three chances to collect five of each object. Click to start.
  3. Pop Cat: 
  How many bubbles can you pop? Move the cat under a bubble by moving the mouse. Click to make the cat jump and pop a bubble. If a bubble gets away, you lose a turn. You have three turns to pop as many bubbles as you can. Click to start.
 
Technical Support:
  If you experience problems using this software, you can e-mail us at support@schoolzone.com or call us at 1-616-846-9601.

Support Hours:
Monday through Thursday 8:00 a.m.-5:00 p.m. EST
Friday 8:00 a.m.-4:30 p.m. EST

Additional support is always available online at: www.schoolzone.com/support

Please have the following information available for technical support:
 
  • Operating system
  • CPU type and speed
  • Amount of RAM
  • Available hard drive space
  • CD-ROM speed
 
Minimum System Requirements:
  Windows® 7, Vista, XP SP3 
    Pentium® III 1GHz (or equivalent)
    1GB of RAM
    800x600 32-bit color video
    16-bit sound card
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
  Mac® OSX  10.8, 10.7.4, 10.6.8
    Intel Processor
    1GB of RAM
    800x600 32-bit color video
    700MB of available disk space
    CD-ROM or DVD-ROM drive
 
 
Copyright © 2012 SCHOOL ZONE PUBLISHING COMPANY All Rights Reserved.
 
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Macintosh, and Mac OS are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. PowerPC is a trademark of International Business Machines Corporation. Pentium is a registered trademark of Intel Corporation in the U.S. and other countries.